valenwood_vegan wrote: »we get an incomplete jumble of structural items that don't fit well with each other
Beyond that, this is PvP we are talking about. With ESO’s customization, 2 players can be fully geared out at max level and 1 of those players can literally have double the raw power of the other person. There’s so many situations where one build is simply better than another without any tradeoffs at all.
If someone is serious about fair PvP, why would they put up with that? Truly competitive players or pvpers want to win or lose based on skill, otherwise they’ll quit for more skill based games. The lack of balance and the level at which you can outbuild someone keeps ESO unappealing to many of the people who enjoy PvP games.
Some level of build customization in ESO is fine. With sets and skill lines so wildly out of balance with each other though, it’s become a huge issue, both for accessibility and skill expression.
There’s definitely a vocal group of ESO “pvpers” that must love farming players with builds that can’t compete. If you really deserve to be getting kills, you’ll do just fine on more equal footing.
We clearly have very different ideas of what makes someone good at the game, and that's OK. Fortunately for you, it seems the devs agree with yours and don't agree with mine.
IMO, if someone is serious about PvP, they shouldn't shy away from investing the time and resources to take full advantage of ESO's complex builds. Knowing how to theorycraft and leverage an effective setup is part of what makes someone skilled at the game. If one person is CP 3000 with all stickers learned, tens of millions of gold/AP earned, tens of thousands of raw mats hoarded, and thousands of hours of practice, I don't think it's unreasonable for that to represent a material advantage when they fight a CP 140 who just started the game a month prior. What's wrong with asking a new player to put in some time and effort and earn their power?
CalamityCat wrote: »It honestly can't though.Adding skill styles can solve this!!
While some players might be okay with skills looking visually similar, having cohesion is about more than appearances. It just makes zero sense to have a character with these skill line combinations. They were never designed to work with other class skills and you can tell. Every class is distinctive right down to the bones. Combat and playstyle are different, the classes suit different alignments and player characters in a RP sense too.
A full set of skill styles as you suggest would be a significant undertaking. They would also cost us a fortune in crowns, because that isn't something we'd get for free.Sadly, I can't imagine ZOS are interested in this issue either. Pure class players seem to be mostly ignored and nerfed whenever a subclass build gets too OP.
CalamityCat wrote: »This is why I stuck with pure class builds. Even with skill styles it would still make no sense for my characters to take one or two class lines that make no sense and don't fit even with their alignment. Also, I think pure builds just have a generally cohesive playstyle and feel that you can't get from illogical pick-and-mix subclass combinations.
My current mindset is that I can still do what I could before subclassing, and fortunately have zero interest in doing vet trials. PvP actually feels better for my main builds, and was the only thing I thought I'd get caught out on. So I stuck with my pure classes. I hate that pure builds take a hit every time something needs "balancing" for subclassing, but I've fully quit chasing meta and parsing on dummies. Even with skill styles I can't see a way to make subclassing suit me or my characters. I can't imagine any dev time being spent sorting the jarring aesthetic mish-mash.